Aplikasi Discord Sebagai Media Komunikasi Kelompok Untuk Mengatasi Perbedaan Skill Antar Gamers

Hamonangan, Samuel Sintong (2022) Aplikasi Discord Sebagai Media Komunikasi Kelompok Untuk Mengatasi Perbedaan Skill Antar Gamers. S1 thesis, Universitas Kristen Indonesia.

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Abstract

Penelitian ini berfokus melihat bagaimana gamers berkomunikasi melalui perantara media atau computer mediated communication yaitu media Discord dan juga melihat bagaimana gamers menggunakan Discord sebagai media komunikasi kelompok mereka dalam mengatasi perbedaan skill antar gamers. Tujuan penelitian ini adalah untuk mengetahui bagaimana pemanfaatan Discord yang digunakan sebagai media komunikasi kelompok untuk mengatasi perbedaan skill antar gamers. Penelitian ini menggunakan metode pendekatan kualitatif dengan melakukan wawancara mendalam dalam pengumpulan data untuk mendapatkan hasil dari penelitian. Dalam penentuan informan penelitian ini, peneliti melakukan dengan teknik purposive sampling dimana peneliti memilih berdasarkan kriteria tertentu dan para informan berasal dari komunitas INA TOXIC. Hasil temuan penelitian ini bahwa penggunaan media Discord sebagai media komunikasi kelompok pada komunitas ini sangat berperan dalam meningkatkan skill gamers berguna untuk mengatasi perbedaan skill antar gamers melalui fitur-fitur yang ada pada Discord seperti voice chatting dalam berinteraksi, thread dalam berdiskusi dan informasi serta BOT sebagai sarana hiburan./ This study focuses on looking at how gamers communicate through intermediaries or computer mediated communication namely Discord and also looks at how gamers use Discord as their group's communication medium in overcoming differences in skills between gamers. The purpose of this study was to find out how Discord is used as a group communication medium to overcome skill differences between gamers. This study uses an approach method by conducting in-depth research in data collection to obtain results from research. In conducting this research, the researcher used a purposive sampling technique where the researcher chose based on certain criteria and the informants came from the INA TOXIC community. The results of this study indicate that the use of Discord media as a group communication medium in this community plays a very important role in improving gamer skills which is useful for overcoming differences in skills between gamers through the features that exist in Discord such as voice chat in interacting, threads in communication and information and BOT as entertainment facility.

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorNarida, Marshelia GloriaNIDN0323088703gloriamarshelia@gmail.com
Additional Information: Nomor Panggil : TA 302.23 Sam a 2022
Subjects: TECHNOLOGY > Technology (General) > Communication of technical information
Divisions: FAKULTAS ILMU SOSIAL DAN ILMU POLITIK > Ilmu Komunikasi
Depositing User: Users 1590 not found.
Date Deposited: 19 Jul 2022 07:37
Last Modified: 18 Oct 2022 03:38
URI: http://repository.uki.ac.id/id/eprint/8420

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