The Effects of Using Crossword Puzzle Game to Students’ Vocabulary Mastery at SMP N 160 Jakarta

Beatrik, Alicia (2018) The Effects of Using Crossword Puzzle Game to Students’ Vocabulary Mastery at SMP N 160 Jakarta. S1 thesis, Universitas Kristen Indonesia.

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Abstract

Penelitian ini bertujuan untuk mengetahui apakah teka-teki silang memiliki pengaruh yang signifikan terhadap penggunaan penguasaan kosakata siswa di SMP N 160 Jakarta. Penelitian ini merupakan teknik eksperimen dengan menggunakan desain kelompok kontrol (pre-test dan post-test). Sampel dari penelitian ini adalah kelas VII-E dan VII-F pada tahun akademik 2017/2018. Populasi dari penelitian adalah siswa kelas VII SMP N 160 Jakarta. Kelas eksperimen memakai teknik teka-teki silang sedangkan kelas kontrol menggunakan cara pengajaran dari guru. Kelas eksperimen akan diajarkan kosakata Bahasa Inggris menggunakan permainan Teka-teki Silang untuk melihat efek dari teknik tersebut. Untuk mendapatkan data, pre-test dan post-test digunakan sebagai instrumen. Data yang diperoleh dianalisis dengan menggunakan statistik deskriptif dan teknik analisis statistik parametrik melalui program SPSS versi 21.00. Hasil uji normalitas menggunakan Shapiro -Wilk menunjukkan data terdistribusi normal. Hasil penelitian menunjukkan bahwa ada pengaruh yang signifikan menggunakan permainan teka-teki silang terhadap penguasaan kosakata siswa. Berdasarkan hasil hipotesis, menunjukkan bahwa tes tersebut valid. Nilai (ρ) atau nilai probabilitas = 0,000 kurang dari sig. tingkat α (0,05). Hal ini menunjukkan bahwa teknik teka-teki silang memiliki pengaruh yang signifikan terhadap penguasaan kosakata kelas tujuh di SMP N 160 Jakarta. Berdasarkan hasil ini, disarankan agar guru menggunakan teka-teki silang karena permainan ini sangat membantu bagi siswa dalam meningkatkan penguasaan kosakata siswa. Kata kunci: penelitian eksperimental, permainan teka-teki silang, dan penguasaan kosakata This study aimed to determine whether Crossword Puzzle had a significant effect on the students’ vocabulary mastery at SMP N 160 Jakarta. This study was an experimental were research using pre-test and post-test control group design. The samples of this study was class VII-E and VII-F in the academic year 2017/2018. The population of the study was seventh graders of SMP N 160 Jakarta. The experimental class was treated using the Crossword Puzzle technique; while the control was treated using conventional teaching method. The experimental class was taught English vocabulary using the crossword puzzle game to see the effect of the technique. To obtain data, pre-test and post-test were used as instruments. The data obtained were analysed by using descriptive statistics and parametric statistical analysis technique through SPSS program version 21.00. The normality test result using Shapiro -Wilk showed normal distributed data. The result of this research showed that there was a significant effect of using Crossword Puzzle game toward the students’ vocabulary mastery. It was proved by result of the hypothesis test which showed that the value (ρ) or probability value = 0.000 less than sig. level of α (0.05). This indicates that the crossword puzzle game had a significant effect on the vocabulary mastery of the seventh grades in SMP N 160 Jakarta. Based on this result, it is recommended that teachers use crossword puzzle in English classes because this game is very helpful for students in improving their vocabulary mastery. Keywords: experimental research, crossword puzzle game, and vocabulary mastery

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorAngelianawati, Luh321128402UNSPECIFIED
Thesis advisorPurnamasari, Asri312048906UNSPECIFIED
Subjects: EDUCATION
EDUCATION > Theory and practice of education
EDUCATION > Special aspects of education
Divisions: FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN > Pendidikan Bahasa Inggris
Depositing User: Ms Mentari Simanjuntak
Date Deposited: 06 Aug 2020 04:53
Last Modified: 06 Aug 2020 04:53
URI: http://repository.uki.ac.id/id/eprint/1992

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