Purba, Anugrah (2021) Analisis Dimensi Kreativitas Siswa Kelas X SMA N 71 Jakarta Melalui Pembuatan Game Berbasis Materi Prinsip Kimia Hijau dengan Menggunakan Media Quick App Ninja. S1 thesis, Universitas Kristen Indonesia.
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Abstract
Penelitian ini bertujuan untuk menganalisis dimensi kreativitas siswa di kelas X SMA N 71 Jakarta melalui penggunaan situs QuickAppNinja sebagai media untuk mendesain game. Populasi sampel pada penelitian ini meliputi siswa kelas X dengan mengambil dua kelas sebagai kelas kontrol dan eksperimen. Pada kelas eksperimen siswa diberikan perlakuan menggunakan Quickappninja dan pada kelas kontrol siswa diberikan perlakuan berupa proyek pembelajaran membuat produk kreativitas dari daur ulang limbah organik maupun anorganik. Jumlah sampel per kelas sebanyak 33 pada kelas eksperimen dan sebanyak 27 sampel pada kelas kontrol dengan total keseluruhan sebanyak 60 sampel. Penentuan sampel dilakukan dengan teknik purposive sampling. Analisis dilakukan melalui penggunaan intrumen angket, rubrik penilaian dan lembar observasi serta QAN sebagai media untuk menganalisis dimensi kreativitas. Berdasarkan uji normalitas menggunakan teknik Kolmogorov-Smirov didapatkan nilai signifikansi >0,05 pada setiap dimensi kreativitas. Kemudian pada uji homogenitas menggunakan Box’S M didapatkan nilai signifikansi sebesar 0,113>0,005. Analisis data menggunakan teknik Mannova pada SPSS 2.5. Berdasarkan analisis yang dilakukan ditemukan bahwa dimensi kreativitas press merupakan dimensi yang paling mendominasi pada kelompok siswa dengan nilai sebesar 82,63 dari maksimal nilai sebanyak 100. Terdapat hubungan yang signifikan antara variabel bebas dengan variabel terikat melalui uji Multivariate dengan nilai signifikansi <0,005, dengan asumsi apabila nilai signifikansi <0,005 maka terdapat hubungan antar variabel dan jika nilai signifikansi >0,005 maka tidak terdapat hubungan antar variabel. Berdasarkan analisis keseluruhan menggunakan teknik Mannova didapat nilai masing-masing dimensi kreativitas dari rata-rata kelas kontrol dan eksperimen yaitu dimensiProduk 77,33, Person 82,14, Procces 73,77 dan Press 82,63 dengan standar nilai maksimal 100. Kata Kunci : Kimia, Kreativitas, Media, SMA, Quickappninja. / This study aims to analyze the dimensions of student creativity in class X SMA N 71 Jakarta through the use of the QuickAppNinja site as a medium for designing games. The sample population in this study included class X students by taking two classes as control and experimental classes. In the experimental class students were given treatment using Quickappninja and in the control class students were given treatment in the form of a learning project to make creativity products from recycling organic and inorganic waste. The number of samples per class is 33 in the experimental class and as many as 27 samples in the control class with a total of 60 samples. Determination of the sample is done by purposive sampling technique. The analysis was carried out through the use of questionnaire instruments, assessment rubrics and observation sheets and QAN as a medium for analyzing the dimensions of creativity. Based on the normality test using the Kolmogorov-Smirov technique, a significance value of > 0.05 was obtained for each dimension of creativity. Then the homogeneity test using Box'S M obtained a significance value of 0.113> 0.005. Data analysis using Mannova technique on SPSS 2.5. Based on the analysis conducted, it was found that the dimension of creativity in the press was the most dominating dimension in the student group with a value of 82.63 from a maximum value of 100. There was a significant relationship between the independent variable and the dependent variable through the Multivariate test with a significance value <0.005, assuming if the significance value is <0.005 then there is a relationship between variables and if the significance value is >0.005 then there is no relationship between variables. Basedon the overall analysis using the Mannova technique, the scores for each dimensionof creativity were obtained from the average control and experimental classes, namely Product dimensions 77.33, Person 82.14, Processes 73.77 and Press 82.63with a maximum standard value of 100. Keywords: Chemistry, Creativity, Media, High School, Quickappninja
Item Type: | Thesis (S1) | ||||||||||||
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Contributors: |
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Subjects: | EDUCATION | ||||||||||||
Divisions: | FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN > Pendidikan Kimia | ||||||||||||
Depositing User: | Mr Andika Prima | ||||||||||||
Date Deposited: | 13 Aug 2024 08:29 | ||||||||||||
Last Modified: | 13 Aug 2024 08:29 | ||||||||||||
URI: | http://repository.uki.ac.id/id/eprint/15869 |
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