Keefektifan Konseling Kelompok dengan Teknik Self Management dalam Mengurangi Ketergantungan Game Online di SMA Genius, Tangerang

Takaeb, Aldi Fidelis (2023) Keefektifan Konseling Kelompok dengan Teknik Self Management dalam Mengurangi Ketergantungan Game Online di SMA Genius, Tangerang. S1 thesis, Universitas Kristen Indonesia.

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Abstract

Penelitian ini dilatarbelakangi oleh fenomena tingginya kecanduan bermain game online pada siswa di SMA GenIUS Tangerang. Kecanduan game online merupakan perilaku memainkan permainan melalui internet yang dilakukan berulang-ulang dan sulit untuk diakhiri. Tujuan penelitian ini untuk mengetahui apakah layanan konseling kelompok dengan teknik self management efektif untuk meminimalisir kecanduan game online pada siswa di SMA GenIUS Tangerang. Penelitian ini merupakan jenis penelitian eksperimen dengan pendekatan kuantitatif. Desain penelitian yang digunakan menggunakan pre-experimental designs dengan bentuk pretest-posttest control group design. Pengumpulan data dilakukan melalui angket kecanduan game online pada populasi yaitu 48 siswa dan didapatkan 5 siswa sampel. Berdasarkan hasil analisis pre-test dan post-test dengan menggunakan rumus uji paired t test 2 tailed di aplikasi SPSS versi 21 pada tabel teststatistics. Hasil analisis paired t test 2 tailed adalah diperoleh nilai signifikansi sebesar 0.000 yang berarti nilai P < 0.005 sehingga Ho ditolak dan Ha diterima. Berdasarkan hasil tersebut dapat disimpulkan bahwasanya terdapat keefektifan layanan konseling kelompok dengan teknik manajemen diri untuk mengurangi kecanduan bermain game online pada siswa, sehingga hipotesis yang menyatakan layanan bimbingan kelompok dengan teknik self management efektif untuk menurunkan kecanduan game online pada siswa di SMA GenIUS Tangerang. Kata kunci : Game online, Konseling kelompok, Self-management. / Thisresearch is motivated by the phenomenon of high addiction to playing online games among students at Genius High School, Tangerang. Online game addiction is the behavior of playing games via the internet that is repeated and difficult to end. The purpose of this study was to find out whether group counseling services using self-management techniques were effective in minimizing online game addiction among students at GenIUS High School, Tangerang. This research is a type of experimental research with a quantitative approach. The research design used was a pre-experimental design with a pretest-posttest control group design. Data collection was carried out through an online game addiction questionnaire on a population of 48 students and a sample of 5 students.. Based on the results of the pre-test and post-test analysis using the paired t test 2 tailed test formula in the SPSS application version 21 in the test statistics table, the result analysis paired t test 2 tailed obtained a significance value of 0.000, which means that the value P < 0.005 so that Ho is rejected and Ha is accepted. Based on these results it can be concluded that there is an influence of group counseling services with self- management techniques to reduce addiction to playing online games in students. So the hypothesis states that group guidance services with self-management techniques are effective in minimizing online game addiction among students at Genius High School, Tangerang. Keyword : Game online, Group counseling, Self-management

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorGunawan, RonnyNIDN0309107701ronny.gunawan@uki.ac.id
Thesis advisorNugroho, Andreas RianNIDN0303089101andreas.nugroho@uki.ac.id
Subjects: EDUCATION
EDUCATION > History of education
EDUCATION > History of education > General
Divisions: FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN > Bimbingan dan Konseling
Depositing User: Mr Aldi Fidelis Takaeb
Date Deposited: 06 Dec 2023 09:13
Last Modified: 06 Dec 2023 09:13
URI: http://repository.uki.ac.id/id/eprint/13052

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